“Best of E3” - Gamepro.com Gamepro
“Best Motion-Controlled Game” - IGN IGN
“Best Surprise” - VGChartz VGChartz
“Best game of the show” - Eurogamer Eurogamer
“Best Motion Controlled Game” - GameSpot Gamespot
“Game of the Show” - Newsrama Newsorama
“Best of E3” - Gamepro.com Gamepro
“Best Motion-Controlled Game” - IGN IGN
“Best Surprise” - VGChartz VGChartz
“Best game of the show” - Eurogamer Eurogamer
“Best Motion Controlled Game” - GameSpot Gamespot
“Game of the Show” - Newsrama Newsorama

The journey project

In the Darkness, a strand of light appears

Shortly after, many more strands appear, forming together like the veins of a leaf. As you shoot out bursts of light, images of people and memories of earth appear, gradually forming into a gigantic tree.

This is the end of the Child of Eden journey. Will you be part of it?

Please send us your favourite memories of Earth to help us complete the final level of the Child of Eden game. We want to see smiling faces, beautiful nature, stunning landscapes and any other positive images of Earth.

You can submit as many photos as you like. We will select the best ones to be integrated directly into the game!

The journey project

Thank you for submitting your photo. Please only submit photos that you own,
with a minimal resolution of 300*300 pixels and a weight that does not exceed 500kb.

By ticking this box, you confirm that you have read
and understood the terms & conditions.

The journey project

In the Darkness, a strand of light appears

Shortly after, many more strands appear, forming together like the veins of a leaf. As you shoot out bursts of lights, images of people and Earthly memories appear, gradually forming into a gigantic tree.

This is the end of the Child of Eden journey. Will you be part of it?

Photo submissions are now closed, but you can visit the gallery to view all community submissions:

TETSUYA MIZUGUCHI

Inspired by Kandinsky and fueled by electronic music, Q Entertainment Chief Creative Officer Tetsuya Mizuguchi (better known as 'Miz') has been pushing the video game industry forward since 1990. Boasting a unique and much-heralded career as a video game innovator with a singular vision - to fuse sight and sound for the masses - Miz has long since secured his place in the video game Hall of Fame. Pioneering music games before there was even a music genre, his resume reads like a gaming highlight reel, with titles like Sega Rally Championship, Space Channel 5, Lumines, Ninety-Nine Nights, and the groundbreaking Rez to his credit.

But as stellar as his game CV might be, it's his extra-curricular work as the leader of multimedia music act, Genki Rockets, and his participation in global multimedia events like Live Earth (in which he collaborated with former U.S. Vice President, Al Gore) that truly defines him. Now, he's bringing his talent, vision, and focus back to the world of synesthesia with Ubisoft's 'Child of Eden,' the 'synesthesia shooter' that will send players diving back into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of Miz.

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Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.

Child of Eden thrusts you in the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The Player’s mission is to save Eden from the virus to restore hope and peace.

Key Features

MULTI-SENSORY EFFECT – A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visual and audio, Child of Eden is creating the next-generation sensory experience

THE WORLD OF EDEN – Coming straight from Mizuguchi-san’s mind: unique, surprising, rich and beautiful.

CONTROLS – Simple & natural. Designed for standard controllers and Xbox 360’s new Kinect™ controller. The Kinect™ controller adds an extra dimension to the experience as you truly merge into the game, with no physical barriers between the game world and you. Use your body to move the camera, and both hands to lock-on and shoot for a completely new and multi-sensory shooting game experience.